Friday, May 7, 2010

Wiki Page: Animoto Meets NETS 5 A and C




http://csusmwebtools.wetpaint.com/page/Animoto



Through the Wiki Page artifact I was able to use an existing technology tool and make it my own. I made a video using clips they provided me. I added music, transitions and other effects to make it my own. Animoto is a really cool and useful technology tool.

Copyright and Safety Meets NETS-T 4 A and D

Issues of Copyright and Internet Safety


Through the Copyright and Safety Artifact, I was exposed to the appropriate safety precautions and copyright laws that need to be followed when using the internet. I also had to show I understood the copyright and safety information by answering questions and by a written response. I also learned how to collaborate with other members of my class during this assignment through google docs.

Classroom Newsletter meets NETS-T 1 C and 3 C

Class Newsletter


Through doing the classroom newsletter artifact, I learned how to format the word document as a newsletter, use drop caps, and include relevant pictures though drag and drop.

Thursday, May 6, 2010

Inspiration Meets NETS-T 3 A and D





Through the Inspiration Artifact I learned how to take information and put it into a new format in the Inspiration program. I made a bubble map, added relevant pictures and links. I learned a greta new way to organize and evaluate information. It really works well as a transition tool before you begin writing on the topic you made the bubble map on.

Tuesday, May 4, 2010

Ed422 Imovie Project Meets NETS-T 5 B and 2 A





Through the I Movie Artifact, I learned how to make an I Movie that would help influence the decision making of the community and help develop decision making by showing the benefits of CSUSM's credential program. I was given movie clips and and music clips to work with, but had to add transitions and voice overs. I also added scrolling words and put the entire video together. It is supposed to advertise CSUSM's College of Education.

Friday, April 30, 2010

Excel States Crossword Meets NETS-T 2 C and D




Through the Excel Crossword artifact, I learned how to use excel in a whole new way. I made an innovative crossword puzzle that actual students could use and learn their states from.

Journal 9 Meets NETS-T 4 A and B

Groff, J, & Haas, J. (2008). Web 2.0: today's technology, tomorrow's learning. Leading and Learning, 36(2), Retrieved from http://www.iste.org/Content/NavigationMenu/Publications/LL/LLIssues/Volume3620082009/SeptemberOctoberNo2/L_L_September_October_2008.htm


TSocial Networking, Simulations and Digital games may sound like they wouldn’t be good for classroom use, however, I think they have many great classroom uses. Especially since most of your students will already be familiar with them. As a teacher, you can’t be scared of technology. Instead, you have to embrace it and figure out how to incorporate it into your class. It is challenging to teach in a hands- on way because of money and time stipulations, so simulations are a great way to teach a subject like anatomy. Using a simulation of dissecting a frog would be a lot cheaper then ordering a bunch of frogs for dissection and tools. Networking sites can be used for a group to work together and collaborate for a group project. It can also be used for the teacher to post things to her entire class, like a writing prompt. Digital games are usually games about real life experiences. They can teach problem solving and cause and effect because the students would have to make important choices that would cause things to happen in their games. I understand that not all districts can afford computers with large and powerful hard drives for each student to play digital games on, but all classrooms have a computer so the teacher can still show simulations in the classroom. Most students have computers at home and if they don’t they can use one in the library to connect through social networking.

Would I use simulations in my classroom instead of hands on experiences?

I would not say that one is better then the other, but in my opinion a simulation is easier to do in the classroom. For instance, above I used the frog dissection example. I actually did my frog dissection in eighth grade on the computer because I did not want to dissect the frog. I breed frogs and did not think that was right. The assignment was very enjoyable for me. I learned about the frogs’ anatomy without hurting it and I did not have to smell the dead frog or clean it up when I was done with the dissection.

Do I think digital games have actual potential in the classroom?

Yes. I definitely think digital game have a lot of potential. Digital games have the ability to teach students while they feel like they are playing a computer game. For instance, a hospital game can teach students about health. The game could have patients come in and the doctor would have to diagnose their illness and give them the proper things to make them feel better. The student could play the doctor.