TSocial Networking, Simulations and Digital games may sound like they wouldn’t be good for classroom use, however, I think they have many great classroom uses. Especially since most of your students will already be familiar with them. As a teacher, you can’t be scared of technology. Instead, you have to embrace it and figure out how to incorporate it into your class. It is challenging to teach in a hands- on way because of money and time stipulations, so simulations are a great way to teach a subject like anatomy. Using a simulation of dissecting a frog would be a lot cheaper then ordering a bunch of frogs for dissection and tools. Networking sites can be used for a group to work together and collaborate for a group project. It can also be used for the teacher to post things to her entire class, like a writing prompt. Digital games are usually games about real life experiences. They can teach problem solving and cause and effect because the students would have to make important choices that would cause things to happen in their games. I understand that not all districts can afford computers with large and powerful hard drives for each student to play digital games on, but all classrooms have a computer so the teacher can still show simulations in the classroom. Most students have computers at home and if they don’t they can use one in the library to connect through social networking.
Friday, April 30, 2010
Journal 9 Meets NETS-T 4 A and B
Groff, J, & Haas, J. (2008). Web 2.0: today's technology, tomorrow's learning. Leading and Learning, 36(2), Retrieved from http://www.iste.org/Content/NavigationMenu/Publications/LL/LLIssues/Volume3620082009/SeptemberOctoberNo2/L_L_September_October_2008.htm
TSocial Networking, Simulations and Digital games may sound like they wouldn’t be good for classroom use, however, I think they have many great classroom uses. Especially since most of your students will already be familiar with them. As a teacher, you can’t be scared of technology. Instead, you have to embrace it and figure out how to incorporate it into your class. It is challenging to teach in a hands- on way because of money and time stipulations, so simulations are a great way to teach a subject like anatomy. Using a simulation of dissecting a frog would be a lot cheaper then ordering a bunch of frogs for dissection and tools. Networking sites can be used for a group to work together and collaborate for a group project. It can also be used for the teacher to post things to her entire class, like a writing prompt. Digital games are usually games about real life experiences. They can teach problem solving and cause and effect because the students would have to make important choices that would cause things to happen in their games. I understand that not all districts can afford computers with large and powerful hard drives for each student to play digital games on, but all classrooms have a computer so the teacher can still show simulations in the classroom. Most students have computers at home and if they don’t they can use one in the library to connect through social networking.
TSocial Networking, Simulations and Digital games may sound like they wouldn’t be good for classroom use, however, I think they have many great classroom uses. Especially since most of your students will already be familiar with them. As a teacher, you can’t be scared of technology. Instead, you have to embrace it and figure out how to incorporate it into your class. It is challenging to teach in a hands- on way because of money and time stipulations, so simulations are a great way to teach a subject like anatomy. Using a simulation of dissecting a frog would be a lot cheaper then ordering a bunch of frogs for dissection and tools. Networking sites can be used for a group to work together and collaborate for a group project. It can also be used for the teacher to post things to her entire class, like a writing prompt. Digital games are usually games about real life experiences. They can teach problem solving and cause and effect because the students would have to make important choices that would cause things to happen in their games. I understand that not all districts can afford computers with large and powerful hard drives for each student to play digital games on, but all classrooms have a computer so the teacher can still show simulations in the classroom. Most students have computers at home and if they don’t they can use one in the library to connect through social networking.
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